AutoBlock

Automates defensive timing with the sword to reduce incoming damage. It's designed to keep your guard up exactly when it counts, without locking you out of offensive plays.

// Handling Latency & Sync

Uses a "Blink" method to buffer your inputs effectively. The idea is to smooth over the natural delay between your client and the server, ensuring the block registers even if your timing is slightly off or the connection stutters.

// Trigger Conditions

You can set the block to activate only under specific circumstances. It can react the moment you take damage, or sync up with your mouse buttons—holding right-click to guard while you prep a left-click attack. It's built to fit how you already play.

General Settings

→ Reach: Up to 8.0 Blocks
→ Predictive Guard: Anticipates hits
→ First-Strike Block: Instant reaction
→ Attack Sync: Unblocks on swing
→ Visual Only: Animation override
→ Hold Duration: Adjustable delay

// Timing Randomization Algorithms

CURVE / BEZIER Spline-based pathing
TAMPER * Unknown drift logic
NOISE Perlin distribution
BURST Probability spikes
HERMITE / STEP Keyframe easing
SINUS / COS Trigonometric waves
LOGARITHMIC Decelerating curve
STATIC Constant delay
Spline-Based Timing

Curve / Bezier / Hermite / Step: These methods use keyframe interpolation to generate smooth, non-linear delay patterns. Instead of fixed timing, the block delay flows along a custom curve you define, making each activation feel organic rather than mechanical.

Wave Patterns

Sinus / Cosine: Applies trigonometric functions to create oscillating delays. The timing ebbs and flows like a wave, preventing any detectable rhythm that could be flagged as artificial.

Probability & Noise

Burst / Noise / Basic: Burst rolls a chance each cycle to either apply full delay or none at all—creating unpredictable "spikes" in behavior. Noise uses Perlin distribution for smooth, natural variation. Basic just picks a random multiplier each time.

Mathematical Curves

Logarithmic / Linear: Logarithmic applies a decelerating curve—fast initial response that gradually settles. Linear simply moves from 0 to max delay at a constant rate, useful for predictable, steady timing.

Fixed Values

Static: The simplest option—applies the exact same delay every single time. No variation, no smoothing, just raw consistency. Best for testing or when you want complete predictability.

Tamper — Uncharted Behavior

* Unknown Drift Logic: Unlike other algorithms, Tamper doesn't follow a standard pattern. It uses an accumulating drift value that builds up over time based on delta timing. The exact behavior is unpredictable and remains largely undocumented—even within the source. Use with caution; results may vary.