Automates defensive timing with the sword to reduce incoming damage. It's designed to keep your guard up exactly when it counts, without locking you out of offensive plays.
Uses a "Blink" method to buffer your inputs effectively. The idea is to smooth over the natural delay between your client and the server, ensuring the block registers even if your timing is slightly off or the connection stutters.
You can set the block to activate only under specific circumstances. It can react the moment you take damage, or sync up with your mouse buttons—holding right-click to guard while you prep a left-click attack. It's built to fit how you already play.
Curve / Bezier / Hermite / Step: These methods use keyframe interpolation to generate smooth, non-linear delay patterns. Instead of fixed timing, the block delay flows along a custom curve you define, making each activation feel organic rather than mechanical.
Sinus / Cosine: Applies trigonometric functions to create oscillating delays. The timing ebbs and flows like a wave, preventing any detectable rhythm that could be flagged as artificial.
Burst / Noise / Basic: Burst rolls a chance each cycle to either apply full delay or none at all—creating unpredictable "spikes" in behavior. Noise uses Perlin distribution for smooth, natural variation. Basic just picks a random multiplier each time.
Logarithmic / Linear: Logarithmic applies a decelerating curve—fast initial response that gradually settles. Linear simply moves from 0 to max delay at a constant rate, useful for predictable, steady timing.
Static: The simplest option—applies the exact same delay every single time. No variation, no smoothing, just raw consistency. Best for testing or when you want complete predictability.
* Unknown Drift Logic: Unlike other algorithms, Tamper doesn't follow a standard pattern. It uses an accumulating drift value that builds up over time based on delta timing. The exact behavior is unpredictable and remains largely undocumented—even within the source. Use with caution; results may vary.