Combat

01// Advanced

Aim Assist

Mimics organic human movement through kinetic noise and fluid pathing, bypassing heuristic pattern detection with unique tracking entropy.

02// Network

Auto Block

Maintains a desynchronized defensive state via packet buffering, mitigating incoming damage while preserving full offensive pressure.

03// Essential

Auto Clicker

Simulates human-like clicking patterns using stochastic intervals and exhaustion curves to ensure a consistent, non-mechanical CPS.

04// Survival

Auto Soup

Predictive health management that automates resource consumption during critical encounters, prioritizing combat focus.

05// Temporal

Backtrack

Manipulates temporal data streams to freeze target positioning, allowing interactions with a target's recent past location.

06// Velocity

Knockback Delay

Decouples incoming velocity packets from immediate motion, creating a natural-looking drift while reducing effective pushback.

Movement

01//

Development

Offline // Coming Soon